{"created":"2023-06-19T09:36:36.013322+00:00","id":1276,"links":{},"metadata":{"_buckets":{"deposit":"c7165bb1-6b2e-4a4a-8689-46a72a85443c"},"_deposit":{"created_by":16,"id":"1276","owners":[16],"pid":{"revision_id":0,"type":"depid","value":"1276"},"status":"published"},"_oai":{"id":"oai:mue.repo.nii.ac.jp:00001276","sets":["1:99:136"]},"author_link":["2463","2462"],"item_10001_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2021-03-31","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"55","bibliographicPageStart":"49","bibliographicVolumeNumber":"23","bibliographic_titles":[{"bibliographic_title":"宮城教育大学環境教育研究紀要"}]}]},"item_10001_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"宮城教育大学教員キャリア研究機構環境教育・情報システム研究領域"}]},"item_10001_source_id_11":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11332700","subitem_source_identifier_type":"NCID"}]},"item_10001_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1344-8005","subitem_source_identifier_type":"ISSN"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"林, 守人"}],"nameIdentifiers":[{"nameIdentifier":"2462","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"溝田, 浩二"}],"nameIdentifiers":[{"nameIdentifier":"2463","nameIdentifierScheme":"WEKO"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2021-09-15"}],"displaytype":"detail","filename":"07.pdf","filesize":[{"value":"918.6 kB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"シッポ踏みゲームを用いたアクティブ・ラーニング: 学生をエージェントとした体感型個体ベースシミュレーションとその教育的可能性","url":"https://mue.repo.nii.ac.jp/record/1276/files/07.pdf"},"version_id":"d3d82355-f73d-4d15-ac53-d5b81ed0bab3"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"アクティブ・ラーニング","subitem_subject_scheme":"Other"},{"subitem_subject":"体感型個体ベースシミュレーション","subitem_subject_scheme":"Other"},{"subitem_subject":"移入種(捕食者)","subitem_subject_scheme":"Other"},{"subitem_subject":"在来種(被食者)","subitem_subject_scheme":"Other"},{"subitem_subject":"シッポ踏みゲーム","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"journal article","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"シッポ踏みゲームを用いたアクティブ・ラーニング : 学生をエージェントとした体感型個体ベースシミュレーションとその教育的可能性","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"シッポ踏みゲームを用いたアクティブ・ラーニング : 学生をエージェントとした体感型個体ベースシミュレーションとその教育的可能性"},{"subitem_title":"Active Learning promoted by \"Step on the Tail\" Game : Individual-Based Ecosystem Simulations Using Students as Agents","subitem_title_language":"en"}]},"item_type_id":"10001","owner":"16","path":["136"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-09-15"},"publish_date":"2021-09-15","publish_status":"0","recid":"1276","relation_version_is_last":true,"title":["シッポ踏みゲームを用いたアクティブ・ラーニング : 学生をエージェントとした体感型個体ベースシミュレーションとその教育的可能性"],"weko_creator_id":"16","weko_shared_id":-1},"updated":"2023-06-19T09:51:13.857744+00:00"}